I wonder if I’m the only one who likes the pixelation. Perhaps it’s due to the original Voodoo’s mere 2MB of texture memory, but a lot of early accelerated games used to have some real blurry textures. In some cases, I prefer the software rendering version. Look at NFS2: Special Edition.
Look at that background color banding in the DirectDraw version… ahem, I mean, I have the feeling that some details were lost in the 3dfx port. It does run a lot smoother though.
Chances are that my 1024×768 screen is not doing me any favors. Screengrabs sometimes end up looking better than the final result, which is much blurrier instead. Here’s some screenshots from Virtua Cop 2.
Despite these screenshots, in Virtua Cop 2, activating texture filtering will turn the game into a hot mess. Disabling it will result in a nicer-looking version of the original Saturn game.
GLQuake also provides some interesting examples.
I just consider myself lucky for Anisotropic filtering today.