Ok, so I finally completed Zork Nemesis. Strangely, it’s the first time I’ve ever reached the end, despite it being one of my favorite adventures. But that’s probably because I choose my favorite adventures on graphical style and design.

In a way, I wish I hadn’t finished it. The ending kinda ruins the rest of the game.
(spoilers ahead)
Well, nevermind the crappy CG effects of the alchemists’ death, which can be easily forgiven in a 1996 low-budget game. But the ending scene is literally Lucien and Alexandria looking behind them as the temple explodes like the Death Star. Very sudden and without reason. I guess they thought it would be more dramatic. I was expecting them to ride off on a horse toward the sunset.
There must be a rule stating that mid-90s live action videogames have to have crappy endings. Uhm, well, perhaps Realms of the Haunting wasn’t too bad. Just a little weird.