Between assassinations in AC4 and cups in Rayman Legends, I’m finding the time (which soon I won’t have anymore) to play Majin and the Forsaken Kingdom. An overlooked title from 2010, and one of Game Republic’s last efforts before Okamoto left for greener pastures, it is both intriguing and infuriating. Something of a Zelda clone, except you have a big creature helping you out. Good enough to at least stand on its own two feet, it’s a mixed bag technically.
For what it’s worth, the visual style is actually quite great. I can’t help but feel that the graphics bring it down, though. It’s quite distracting when shadows become a striped pattern. And the depth of field is so heavy, it can’t have been intentional – it must be an attempt to save on rendering on the distant objects.
With the recent screenshots feature released on Xbox One, it’s a pity the 360 never got the same treatment. There could be a lot more fun to be had with early HD graphics. For now, though, I have a kingdom to save.