So here’s a story. Back in 2001, an interesting game called American McGee’s Alice came out. It was weird for a couple reasons. First, I believe it was one of the earliest examples of a director using his name in the title of his game, though I might be wrong here. But also, it was a re-imagining of a beloved children’s story, this time with dark and grotesque imagery and more than a bit of violence.
It was a cult hit, I believe, but not much more. Certainly not many people remembered it by the next year. Anyway, 7-8 years later Disney had a similar idea for their movies, and made a sort of dark fable out of Alice in Wonderland, of course starring Johnny Depp because back then he was still the hottest thing ever. It went on to become a worldwide success, so it’s no surprise that some videogame publisher would try and bank on it. Enter EA, who could have just made a movie tie-in… but instead, decided to resurrect an old, unrelated game that just coincidentally had a similar idea years earlier. And so comes Alice Madness Returns, and the circle is closed.
Even better, they included the original game with the sequel. At least, on consoles. At least, as paid DLC. But now it’s free DLC! Funny how that works. Since Madness Returns was put on sale and also joined the backward compatibility program, I could finally play American McGee’s Alice, which I had missed upon release, and also take a bunch of screenshots.
Not much to say about the game itself. Some interesting ideas, and the design is definitely disturbing at times, but the platforming and combat are both mediocre. In an action-platforming game you’d guess that could be a problem, and it is. Still, worth playing through, if only to see what happens. The Disney 2010 movie took a different direction for sure. At least I’m ready for Madness Returns now… though I might not start immediately. Quantum break has been waiting for too long.