I’ve made no secret of my love for niche horror adventures. I don’t know what it is that attracts me to them – maybe the obtuse puzzles, or the totally corny voice acting, or the nice art that still relies on point and click screens. I’ve been playing these things since the original Dark Fall. Although, it wasn’t always such a great time: Dark Fall was a bit too complicated. Rhiannon was a screen-hunting mess (in a real nice setting though). The Lost Crown was really good, but perhaps too long. Barrow Hill was one of the most interesting titles, but suffered from a pretty hard big puzzle near the end. So how does its sequel fare?
The plot is not too different from the first game. It’s still the Equinox, some kids are still stupid enough to go around meddling with vengeful spirits, and you gotta save everyone. While it does feel like a retread, even down to the puzzles progression, enough has been changed to make the experience feel fairly fresh.
The big problem in horror adventures is often how difficult and obtuse the puzzles are. Finding some of the ingredients in Barrow Hill was outright devilish. Dark Path tries to solve this issue by hinting at solutions a bit more heavily, especially if you enable item descriptions from the options. The three big puzzles to end the game – find the kids’ personal items to free them, find the metals to destroy the circle, and get some substitute items to replace Baibin’s – are almost all fairly obvious. This does make the game a lot less frustrating as you are generally able to understand what you are supposed to do without going around in circles, although the hints are a bit too direct at times.
Unfortunately a few obtuse puzzles are still there, but perhaps more due to the interface than the developers’ intentions.I had to look for a walkthrough to see that I was supposed to make a fishing magnet in the garage, because the cursor didn’t help at all. At one point, I just started clicking the screen at random until I got it to do what I wanted. Another big annoyance is a point where you need to rearrange a series of short clips. And in general, there is a lot of scenes with rubble to move around, which honestly shouldn’t count as puzzles. These feel like influences from the HOG genre. Overall though, I feel the general experience is improved, and a good mix of old adventures and new HOGs.
The visuals have been modified in several ways. While of course they are higher quality (1024×768 instead of 800×600, and more detailed) the general look is not as dark as before. I don’t mind myself – Dark Fall was one of the most illuminated horror games around, and it’s still got one of my favorite art directions, while its much darker sequels weren’t as good. And who can forget the original Alone in the Dark with its pastel colors? So I’m not that bothered. Still, I can’t help but think that it’s a bit too colorful at times. But hey, you get to enjoy the nice scenery, at least. And of course the voice acting was bad as always, which is just what I wanted.
In the end, Barrow Hill: The Dark Path is a pretty good effort. While it feels modernized, it doesn’t stray from its roots too far, and its improvements for the genre are many. Some may say it was made a bit too easy, though, and that’s something to think about for future games.
Speaking of future games… will Bracken Tor ever come out? I’ve been wondering since 2010 at least, but I’m a bit more hopeful now. Dark Path contains a few audio and visual teasers. Also, many might not remember Wychwood Hollow, another game that was announced a long time ago, as far back as 2011. I remember the early trailer and shots, and it really looks like the project eventually evolved into The Dark Path instead. Chances are, Bracken Tor could end up like that too. Something to wait for?