Vegeta, what does the scouter say about its graphics level?

It’s been a while indeed, as normally happens when life comes at you fast. Things have changed a lot here, and my time for games has been massively reduced – though this has had the side effect of making me slightly more interested in mobile games. When you have little time, you want to play in small sessions.

Candies ‘n’ Curses: this took a very long time. My proudest moment.

Among other things, I have very slow internet in this house, which kinda puts a dampen on my addiction to benchmarks. It takes around two hours to download a 25GB game, and my browsing is very slow in the meanwhile, so of course I gravitate more towards mobile games while bigger ones are downloading.

Subway Surfers: this also took a very long time. Not necessarily my proudest moment.

Still, the downloads eventually finish. And one of them was the Immortals of Aveum demo. Aside from having the most facepalm-worthy name of the century, it’s notable for two things: it supports FSR3 (which by the way is somewhat underwhelming – it does increase the maximum framerate, but the minimum doesn’t seem to change much, and the extra lag is quite noticeable to me… I guess it only works well with 60+ FPS games in the first place). And it has a peculiar method of quantifying your GPU’s power budget: with a single number.

Left number is the required GPU power, right one is the available power, specs be damned. That’s my RX 6600 XT by the way.

In fairness, maybe it’s not so peculiar. After all, our very basic method of quantifying a GPU’s power in Teraflops is effectively the same thing. And I suppose it’s still a little more interesting than games where all you get is the required VRAM. Then again, this game won’t tell you that, so… win some, lose some.

And that’s my GTX 1650 laptop, which is apparently six times slower. I wonder how that number is calculated.

I don’t think it’s very useful regardless, because it doesn’t change depending on the chosen resolution. I guess the game thinks my power budget is the same, no matter if I chose 4K or 320×240? And in the end, my GTX 1650 was still running the game decently… somehow… ok, that’s a very generous take on the results. But they weren’t nearly as bad as the above numbers would imply (ah, the power of 720p and FSR Performance).

I guess after all, the best way to make sure a game runs well is to simply run it yourself… and hope for the best.

720p with FSR Performance means a base resolution of 640×360, meaning I was running old Windows 95 games at higher resolutions. It still doesn’t make Requiem: Avenging Angel any good… but at least it looks sharp.